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Sharky Extreme :


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- Dell Joins the Netbook Movement with its Inspiron Mini 9
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- SharkyExtreme.com: Interview with Microsoft's Dan Odell
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- SharkyExtreme.com: Interview with Seagate's Joni Clark
- Half-Life 2 Review
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Buyer's Guides

- July High-end Gaming PC Buyer's Guide
- May Value Gaming PC Buyer's Guide
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HARDWARE

  • CPUs

    - AMD Phenom X4 9950 BE & 9350e Review

  • Motherboards

    - AMD 790GX Chipset Review
    - Gigabyte GA-MA790FX-DS5 Motherboard Review
    - AMD 780G Chipset Review

  • Video Cards

    - PNY XLR8 GeForce 9800 GX2 1GB Review




    • Fully-Integrated 128-bit 3D/2D/Video Accelerator
    • 667 Million pixels per second
    • 11Million triangles per second
    • T-Buffer technology

    A simple explanation is that 3dfx T-Buffer technology is borrowed and modified from an expensive real-time rendering technique, the Accumulation Buffer, that in turn was inspired by non-real-time techniques in ray tracing. With the Accumulation Buffer, each element is rendered and combined multiple times (usually 16 to 30 renderings of slightly different images) to get the layering of effects that creates the final composited image. With its use of multiple buffers, the T-Buffer will work in a very similar fashion to an accumulation buffer but in real time on your PC. As most of the dramatic visual effect is achieved in the first four to eight 'layers', a close approximation of the Accumulation Buffer technique can be achieved in real time by cutting down on the number of repetitions, bypassing the accumulation step and also by applying particular effects to only a selected portion of an image instead of re-rendering the whole image to add effects to only one part. That is just what 3dfx proposes.





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