Home

News

Forums

Hardware

CPUs

Mainboards

Video

Guides

CPU Prices

Memory Prices

Shop



Sharky Extreme :

Voip -Voice over IP
Latest News


- Toshiba Extends Notebook Line with 5400 and 7200-RPM Drives
- Patriot Hits "Warp" Speed with New Line of Solid State Drives
- OCZ Adds the Elixir Keyboard to its Alchemy Gaming Line
- Seagate Unleashes 1.5TB of Storage with the Latest Barracuda Hard Drive
- Lancool Unveils their K1 and K1-Pro Mid-Tower Cases
News Archives

Features

- SharkyExtreme.com: Interview with Microsoft's Dan Odell
- SharkyExtreme.com: Interview with ATI's Terry Makedon
- SharkyExtreme.com: Interview with Seagate's Joni Clark
- Half-Life 2 Review
- DOOM 3 Review

Buyer's Guides

- July High-end Gaming PC Buyer's Guide
- May Value Gaming PC Buyer's Guide
- March Extreme Gaming PC Buyer's Guide

HARDWARE

  • CPUs

    - AMD Phenom X4 9950 BE & 9350e Review
    - AMD Phenom X3 8750 Review

  • Motherboards

    - Gigabyte GA-MA790FX-DS5 Motherboard Review
    - AMD 780G Chipset Review

  • Video Cards

    - PNY XLR8 GeForce 9800 GX2 1GB Review
    - Gigabyte Radeon HD 3870 512MB Review
    - ASUS EN8800GT TOP 512MB Review




  • Choosing areas of questioning to ask game developers is a difficult and demanding task here at Sharky Extreme World Headquarters. After several minutes of serious discussion, heartfelt arguments and throwing darts blindfold at scraps of paper, we narrowed our possible subjects for this article down to two possibilities: T&L (Transformation and Lighting) and T&A (T…and…err…A). We quickly decided that asking developers what they thought of T&A would be a bad idea. We envisioned answers like "Right on!" and "I'll buy that for a dollar!"

    The more we thought about it, the more we realized how important the perspective of developers is on the support of the next generation 3D accelerators that include features T&L, bump-mapping, texture compression, and the like. While we can and do write in-depth and accurate articles on the GeForce 256, Savage 2000, 3dfx' T-Buffer and games you're interested in, the developers are the ones that actually decide to use (or not as the case may be) those features in the games they design. So we approached several developers including Dynamix and Infogrames with three questions to get a broad view of developer opinion on current and upcoming 3D hardware feature support including T&L. The questions are:

    1. Will your upcoming games support hardware transformation and lighting in D3D or other non-OpenGL API's?
    2. What advantages, disadvantages and issues are there for you as a game developer in doing so?
    3. Will your upcoming games support texture compression, environment bump mapping, T-Buffer, or any other current or upcoming hardware technology that is not widely developed for yet?

    So without further ado, here are the developers' answers straight from their own keyboards:

    The Game:
    Max Payne

    The Company:
    Remedy Entertainment

    The Speaker: Markus Stein - Lead Programmer and Petri Jarvilehto - Project Lead

    Q1.
    MAX-FX, the game engine Max Payne is build upon, will be able to take full advantage of D3D HW T&L. That way we can be sure to perform well on future generations of hardware accelerators.

    Q2.
    Most geometry and materials should work very well when rendered with HW T&L. Developers will probably end up with a fallback software pipeline in case they want to use features not supported by HW T&L, or not generally supported by all HW T&L capable hardware. But in the end, letting HW T&L handle all the geometry that it can handle is going to increase overall rendering performance.

    Q3.
    We will have support for texture compression. It makes game environments a lot more believable if texture resolutions are higher. And that without the need for additional memory.




    Access FREE Intel Whitepapers and Briefs at the Intel Resource Center
    Whitepaper:
    Reduce Maintenance Costs While Increasing Notebook Security

    Mobility Whitepaper:
    Increase Performance, Security with Intel Centrino Pro Processor Technology

    Servers/Workstations Whitepaper:
    Itanium 2-based Solutions and x86 Architecture

    Servers/Workstations Whitepaper:
    Which Is Right for You--Itanium 2 or x86 Architecture?

    Clients Demo:
    Take Business PCs to the Next Level


    Copyright © 2002 INT Media Group, Incorporated. All Rights Reserved. About INT Media Group | Press Releases | Privacy Policy | Career Opportunities