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Sharky Extreme :


Latest News


- Microsoft Rolls out the SideWinder X6 Keyboard and X5 Mouse
- Razer Fires up the Megalodon Headset and its Maelstrom Audio Engine
- OCZ Upgrades their Core Solid-State Drive Line to V2
- CoolIT Unleashes the Dual Drive Bay VGA Cooler for the Radeon HD 4870 X2
- Mushkin Launches a New Line of HP3-10666 DDR3 Low-Latency Modules
News Archives

Features

- SharkyExtreme.com: Interview with Microsoft's Dan Odell
- SharkyExtreme.com: Interview with ATI's Terry Makedon
- SharkyExtreme.com: Interview with Seagate's Joni Clark
- Half-Life 2 Review
- DOOM 3 Review

Buyer's Guides

- July High-end Gaming PC Buyer's Guide
- May Value Gaming PC Buyer's Guide
- March Extreme Gaming PC Buyer's Guide

HARDWARE

  • CPUs

    - AMD Phenom X4 9950 BE & 9350e Review

  • Motherboards

    - AMD 790GX Chipset Review
    - Gigabyte GA-MA790FX-DS5 Motherboard Review
    - AMD 780G Chipset Review

  • Video Cards

    - PNY XLR8 GeForce 9800 GX2 1GB Review





  • For the purpose of describing Z-buffer compression and 'fast Z-buffer clear', a distinction shall be made between external and internal Z-buffers. An external Z-buffer is stored in video board memory. Internal Z-buffer is a subset of the external Z-buffer and is stored within the graphics processing unit. Access to the internal Z-buffer by the graphics processing unit is several orders of magnitude faster than access to external Z-buffer.

    A lossless, variable length Z-buffer compression is employed. The external Z-buffer is divided into 8-pixel or 64-pixel blocks. Each block may be compressed to between one half and one quarter of original size. When needed, one or more blocks are decompressed into the internal Z-buffer. Because a portion of decompressed Z values may be redundant, bandwidth savings do not attain the maximum compression ratios.

    In addition to reducing Z-buffer bandwidth, the compressed Z-buffer occupies less video board memory. This allows more textures to be stored in video board memory instead of AGP memory where texture transfer to the graphics processing unit is slower. A texture-intensive benchmark of 'Mercedes-Benz Trucking Racing' demo (MBTR) shows the advantage of a compressed Z-buffer. By deliberately setting the GeForce2 and Radeon graphics boards to operate at the slowest possible AGP transfer mode (AGP 1x), the need for maintaining textures in video board memory is even more critical.





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