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Sharky Extreme :


Latest News


- Kingston Unleashes HyperX T1 Series Memory
- Hitachi Goes Green with the Travelstar 5K500.B Mobile HD
- Palit Hits a Performance High with the Revolution 700 Deluxe
- SanDisk Unveils ExtremeFFS for Improved SSD Performance
- Alienware Unleashes the ATI CrossFireX-powered M17 Notebook
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Features

- SharkyExtreme.com: Interview with Microsoft's Dan Odell
- SharkyExtreme.com: Interview with ATI's Terry Makedon
- SharkyExtreme.com: Interview with Seagate's Joni Clark
- Half-Life 2 Review
- DOOM 3 Review

Buyer's Guides

- November Value Gaming PC Buyer's Guide
- September Extreme Gaming PC Buyer's Guide
- July High-end Gaming PC Buyer's Guide

HARDWARE

  • CPUs

    - Intel Core i7-965 XE & Core i7-920 Review

  • Motherboards

    - Intel DX48BT2 (X48) Motherboard Review
    - AMD 790GX Chipset Review
    - Gigabyte GA-MA790FX-DS5 Motherboard Review
    - AMD 780G Chipset Review

  • Video Cards





  • Cube Environment Mapping, supported in both DX7 and OpenGL, is one of the most impressive looking features of the GeForce2 GTS. Cube environment mapping gives surprisingly realistic reflections to an object within a scene.

    By snapping shots from the center of a scene in each of the six directions of a cube (four compass points plus up and down) and projecting this textured cube onto surfaces within the scene, a striking approximation of real reflections and light effects are created. Enough is there that the mind fills in the gaps and there are momentary "flashes" of reality.

    The GeForce2 GTS has rudimentary support for vertex blending. Vertex blending allows game developers to create smooth joints between the multiple parts of a geometric model. It is particularly useful for lifelike character animation.





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