Cube Environment Mapping, supported in both DX7 and OpenGL, is one of the most impressive looking features of the GeForce2 GTS. Cube environment mapping gives surprisingly realistic reflections to an object within a scene.
By snapping shots from the center of a scene in each of the six directions of a cube (four compass points plus up and down) and projecting this textured cube onto surfaces within the scene, a striking approximation of real reflections and light effects are created. Enough is there that the mind fills in the gaps and there are momentary "flashes" of reality.
The GeForce2 GTS has rudimentary support for vertex blending. Vertex blending allows game developers to create smooth joints between the multiple parts of a geometric model. It is particularly useful for lifelike character animation.