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Sharky Extreme :


Latest News


- The Razer Goliathus Offers a Premium Grade Soft Mat for Gamers
- VIA Launches the Lowest Power x86 Processor and World's Smallest Board
- OCZ Goes Mobile with a New Line of Do-It-Yourself Gaming Notebooks
- Arctic Cooling Offers 33% Lower GeForce 9800 Temperatures with the Accelero XTREME 9800
- Biostar Launches the TPower N750 (nForce 750a SLI) Motherboard
News Archives

Features

- SharkyExtreme.com: Interview with Microsoft's Dan Odell
- SharkyExtreme.com: Interview with ATI's Terry Makedon
- SharkyExtreme.com: Interview with Seagate's Joni Clark
- Half-Life 2 Review
- DOOM 3 Review

Buyer's Guides

- March Extreme Gaming PC Buyer's Guide
- January High-end Gaming PC Buyer's Guide
- November Value Gaming PC Buyer's Guide

HARDWARE

  • CPUs

    - AMD Phenom X3 8750 Review
    - Intel Core 2 Duo E8500 Review
    - AMD Phenom X4 9850 Black Edition Review

  • Motherboards

    - AMD 780G Chipset Review

  • Video Cards

    - Gigabyte Radeon HD 3870 512MB Review
    - ASUS EN8800GT TOP 512MB Review
    - Gigabyte GeForce 8800 GT 512MB Review
    - PNY XLR8 GeForce 8800 GTS 512MB Review





  • Pop quiz hotshot. You are already manufacturing the fastest 3D accelerator on the planet. You are breaking into new markets previously dominated by your biggest competitor, and you are looking to once again redefine the way tomorrow's games are developed and played. What do you do? What do you do?

    Here's a hint: take 57 million transistors, 4 pixel pipelines with two texture units per pipeline, and stir in the DirectX 8 specification. As an added measure, make that pixel pipeline fully programmable and include a hearty library of ready-bake vertex processor effects to make things easy for your neighborhood game developer. Polish up that FSAA and make sure you do not forget legacy support for those DirectX 7 games that have yet to emerge!

    If this sounds like a walk in the park, then NVIDIA may very well have a job for you. However, if you are like the rest of us, interpreting the GeForce3's list of brand new features is about as easy as whipping up a batch of Blintzes from a Yiddish cookbook. Not to worry though - we are here to explain the technology behind the GeForce3 and how it will affect the DirectX 8 applications you buy later this year.

    According to NVIDIA, processing graphics takes raw transistors - there is just no way to skirt the issue. NVIDIA's RIVA 128 processor was comprised of 7 million transistors. The TNT2 crammed 15 million transistors onto a single die, while the GeForce2 upped that number to 25 million. For the sake of comparison, ATI's RADEON is made of 30 million, and Intel's new Pentium 4 processor houses 42 million transistors on a .18-micron manufacturing process!

    For the GeForce3, NVIDIA was able to integrate no less than 57 million transistors onto a single die manufactured on TMSC's new .15-micron process. This new logic includes legacy support for static T&L, which will be important for compatibility with DirectX 7 applications.





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