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Sharky Extreme : December 4, 2008





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Those of you familiar with Voodoo Graphics based cards know exactly what's required when installing the card. It's the same old story with the Diamond Monster 3D II. It's a mere case of locating a PCI 2.1 compliant slot, popping in the card, whilst hooking up the monitor cable to the Monster 3D II and then the pass through cable from the monitor to your existing 2D VGA card. A total synch. One point worth mentioning is that, if you're planning on plugging in two Monster 3D II's for SLI, then make sure that you plug the pass through and monitor cables into your SECOND Voodoo2 board and NOT the first. Other than that SLI is automatically detected by Diamond's set of drivers (both for Windows 95 and Windows NT) and can just as easily be disabled if need be. In fact, the drivers themselves are allow for some tweaking and by clicking on the 'advanced' menu you'll be able to simply overclock as stated below. So PC gamer newcomers don't worry! It's as easy to lay a Diamond Monster 3D II in your PC, as it is to lay Sweet Dick's hoochie on a Friday night 'pull' outside a trailer park. You won't even need to engage in too much 'foreplay' before getting into some real gaming action- with the Diamond Monster 3D II that is.

It has to be said, I was totally blown away by the sheer speed of the games I tested on both machines (my nippy MF and the slower Cricket D.), which included Quake 2 (surprise eh?) and Incoming (even bigger surprise?). When I kicked in the second Monster 3D II it got even better, the same high scores (in some cases higher) only games like Quake2, Barrage, Incoming, Battlezone and Redline Racer could now be pumped up to 1024x768. That fact alone is of course incentive enough to go and purchase a second Monster II. If you need to see even more in terms of benchmarks then head over to Tom's Hardware Guide for some super sexy and much more in-depth Excel charts. Also, I didn't screw around with 3D WinBench 98 either because I can think of better things to do than watch uninteresting demos for 45 minutes a throw. So on with the scores:

Incoming on a P2-300Mhz w/ a single board
640 x 480 - 72.7 fps : 800 x 600 - 59.2 fps

Incoming on a P2-300Mhz w/ dual boards in SLI
640 x 480 - 76.6 fps : 800 x 600 - 74.5 fps : 1024 x 768 - 68.4 fps

Incoming on a P200MMX w/ a single board
640 x 480 - 30.4 fps : 800 x 600 - 29.2 fps

Incoming on a P200MMX w/ dual boards in SLI
640 x 480 - 30.8 fps : 800 x 600 - 29.6 fps : 1024 x 768 - 27.4 fps

Quake 2 timedemo 1 on a P2-300Mhz w/ a single board
640 x 480 - 69 fps : 800 x 600 - 59.2 fps

Quake 2 timedemo 1 on a P2-300Mhz w/ dual boards in SLI
640 x 480 - 70.4 fps : 800 x 600 - 69.8 fps : 1024 x 768 - 62.7 fps

Quake 2 timedemo 1 on a P200MMX w/ a single board
640 x 480 - 40.1 fps : 800 x 600 - 38.4 fps

Quake 2 timedemo 1 on a P200MMX w/ dual boards in SLI
640 x 480 - 41 fps : 800 x 600 - 40.4 fps : 1024 x 768 - 37 fps

Were those fast enough then? I think so... One thing though, if you've got anything less than a Pentium 200MMX, I personally wouldn't opt for a Voodoo2 (wait until you upgrade to a faster CPU first). As superb as the Voodoo2 is, it's not a miracle worker and is CPU dependent, really kicking in with a Pentium II processor. Don't expect any gains in terms of the SLI mode with a P200MMX either- as the results showed. And if you do own a lower spec PC, a Voodoo Graphics won't do you any harm whatsoever- especially at the low price that they can now be snapped up for. That is unless you fancy playing games at resolutions higher than that of 640x480, in which case you'll need a Voodoo2.

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