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Sharky Extreme :


Latest News


- Patriot Updates their DDR2 4GB PC2-8500 Line to "Revision 2"
- Mushkin Releases a New Line of Ascent Redline and XP eVCI-cooled Memory
- OCZ Hits 2.0 GHz using High-Density 2GB DDR3 Modules
- Dell Raises the Bar with Quad-CPU/Quad-Graphics XPS 730 H2 and H2C Gaming Systems
- Kingston Unleashes Low-Latency 800MHz HyperX FB-DIMMs for the Skulltrail
News Archives

Features

- SharkyExtreme.com: Interview with Microsoft's Dan Odell
- SharkyExtreme.com: Interview with ATI's Terry Makedon
- SharkyExtreme.com: Interview with Seagate's Joni Clark
- Half-Life 2 Review
- DOOM 3 Review

Buyer's Guides

- March Extreme Gaming PC Buyer's Guide
- January High-end Gaming PC Buyer's Guide
- November Value Gaming PC Buyer's Guide

HARDWARE

  • CPUs

    - AMD Phenom X3 8750 Review
    - Intel Core 2 Duo E8500 Review
    - AMD Phenom X4 9850 Black Edition Review
    - Back in Black: Phenom 9600 Black Edition Review

  • Motherboards

    - AMD 780G Chipset Review

  • Video Cards

    - ASUS EN8800GT TOP 512MB Review
    - Gigabyte GeForce 8800 GT 512MB Review
    - PNY XLR8 GeForce 8800 GTS 512MB Review




  • When software is written to take advantage of it, hardware T&L offloads the computation-intensive T&L tasks from the CPU, freeing the CPU for other tasks. Also, NVIDIA's dedicated T&L engine is faster than current CPUs for T&L tasks, so more complex scenes can be drawn with it. There is a complex scene using hardware T&L pictured below with textures and in wire frame mode.

    A complex scene rendered with textures

    The same complex scene without textures

    The MX sports two rendering pipelines each capable of processing one pixel with two textures per clock. Two pixels per clock at 175MHz gives the MX a 350Mpixel fill rate. And two textures per pixel at 350Mpixels gives the MX a 700Mtexel fill rate. In comparison, the GTS sports four rendering pipelines, each capable of processing one pixel with two textures per clock. Four pixels per clock with two textures per pixel at 200MHz gives the GTS a theoretical 800Mpixel fill rate and a 1600Mtexel fill rate. At this point we should also bring up the 256, which has 480Mpixel and Mtexel fill rates. So in the area of theoretical power, the MX lies somewhere closer to the 256 and well under the GTS.





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