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Sharky Extreme : July 20, 2008





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It's not all wine and roses for the Dynamite TNT however, as there are some negatives which a buyer will have to consider before pulling the trigger on the card at the retail counter versus some of its big name competitors.

Worry not loyal readers, all will be made clear as you progress through this review. For now, let's look at the legal black and white section for the Dynamite TNT:

Maximum 3D resolution w/16bit ZBuffer: 1920x1200x16bpp
Maximum 2D resolution: 1920x1200x32bpp

Dynamite TNT Features

  • 100% hardware triangle setup engine
  • 250MHz RAMDAC
  • AGP 2X Support
  • Twin texel/pixel 32-bit graphics pipeline
  • 16/32 bit ARGB rendering with destination alpha
  • 16/24 bit z-buffering, 8-bit stencil buffer
  • Ultra-high resolution up to 1920x1200 in true color
  • Game color correction
  • Anisotropic filtering
  • Texture blend support
  • Backend blend
  • Per pixel perspective correct texture mapping
  • Anti-aliasing: full scene, order independent
  • Advanced support for DirectX6.0
  • OpenGL ICD Support
  • Hardware color space conversion(YUV 4:2:2 and 4:2:0)
  • Multi-tap X and Y filtering
  • Support scaled field inter-framing for reduced motion artifacts
  • Per pixel color key
  • Planar YUV12(4:2:0) to/from packed(4:2:2) conversion for s/w MPEG acceleration
  • Accelerated playback of standard codec including MPEG-1/2

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