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- Patriot Updates their DDR2 4GB PC2-8500 Line to "Revision 2"
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- SharkyExtreme.com: Interview with Microsoft's Dan Odell
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  • Pathaugen asks:

    The Radeon was plagued by poor drivers, and fell behind the Geforce in many games. Even to this day the Radeon experiences texture tears, polygon deformaties, and horrible drops in performance under Windows2000 all due to drivers. What exactly is ATI planning on doing to resolve this problem for the current Radeon line, and how extensively will the next-gen Radeon drivers be tested and developed?

    Dave Orton: ATI is strongly committed to improving the quality of our drivers. Over the past several months, we have enhanced our driver development teams to permit us to provide more frequent and regular driver updates through our Web site. We have also implemented a beta driver program to help supplement our internal quality assurance process with feedback from actual users of our products. Both initiatives have received very positive feedback, since they allow us to get fixes and improvements out to our customers faster.

    lu_zero asks:

    Are you planning to support BeOS for the radeon2 series? (there is a 2d radeon driver for BeOS out right now, when the "complete" one will be released?)

    Dave Orton: ATI does not develop drivers for BeOS in-house, although we offer support to any third parties interested in doing so, as we do for all other "alternative" operating systems. Your best bet would be to contact Be directly, if you want to know more about their plans for graphics driver support.

    bhw752k asks:

    In the past, most 3D games were optimized for 3dfx products. Now, most leading edge games are developed with the GeForce series of cards in mind. In fact, judging by the lack of performance and large selection of bugs in games such as Giants and Sacrifice, it would appear that many leading developers still don't take the Radeon seriously. These problems persist not because of any lack of features provided by Radeon, but rather either driver problems, or developer apathy. In fact, the Radeon supports more features than any other competing card, but still the GeForce2 is used as the standard. What does ATI think about this lack of developer support, and what does ATI plan to do to about it?

    Dave Orton: Games that are designed to run well on top-of-the-line PCs, but poorly on all other systems, do not sell well and generally don't provide much return on investment. Game developers and publishers, like all other businesses, are out to make money and this means they usually have to cater to the lowest common denominator. Many of the unique features of our RADEON products were ahead of their time. Many game developers decided to wait until there was a sufficiently large installed base before starting to make use of these features in their games. Over the past year, RADEON products have sold well and built a name for themselves among gamers, and the result is that many new games this year will be taking full advantage of the RADEON feature set. Going forward, we are focusing on new features like TRUFORM, technologies that are fully scalable and easier to implement. These types of features are able to be adopted by game developers much more rapidly.





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