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Sharky Extreme : May 22, 2008





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Regular readers will probably know the TNT2 chipset as well as the back of your hand but to those not yet in the know feel free to look back at our overview of the UltraTNT2 chip set last month. In the meantime here's a brief spec sheet:

3D/2D Acceleration
Second-generation TwiN texel 32-bit graphics pipeline
100% hardware triangle setup
Optimized for Direct3D acceleration with full support for DirectX6.0
32-bit ARGB rendering with destination alpha 24-bit Z-buffer, 8-big stencil buffer
Anisotropic filtering (better than Tri-linear MIP-mapping)
Per pixel perspective correct texture mapping including Fog, Light, and MIP-mapping
High performance 128-bit 2D/GUI/DirectDraw acceleration

Video Acceleration
Hardware YUV 4:2:2 and 4:2:0 color space conversion support
Multi-tap X and Y filtering
Support planar YUV12 (4:2:0) to/from packed (4:2:2) conversion for software MPEG acceleration
DVD sub-picture alpha blended compositing
Video acceleration for DirectShow, MPEG-2 and MPEG-1

AGP 4X Sideband Support
AGP 4X/2X/1X mode with full sideband/Execute mode support
Supports over 900MB/sec in AGP 4X mode


Graphics Controller	NVIDIA RIVA TNT2	
Memory			32MB SDRAM	
RAMDAC			300MHz	
Bus Type		AGP (4x/2x/1x) w/ 
			full sideband/Execute mode support	
VGA Connector		DB-15 analog monitor connector 
			VESA DDC2B, DPMS, VBE 2.0/3.0	
TV Output		S-Video	
Max Resolution		1900 x 1440	
Fill Rate (pixels/sec)	350M	
Triangles/second	9M	
Bandwidth		3GB/sec	






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