Regular readers will probably know the TNT2 chipset as well as the back of your hand but to those not yet in the know feel free to look back at our overview of the UltraTNT2 chip set last month. In the meantime here's a brief spec sheet:
3D/2D Acceleration
Second-generation TwiN texel 32-bit graphics pipeline
100% hardware triangle setup
Optimized for Direct3D acceleration with full support for DirectX6.0
32-bit ARGB rendering with destination alpha 24-bit Z-buffer, 8-big stencil buffer
Anisotropic filtering (better than Tri-linear MIP-mapping)
Per pixel perspective correct texture mapping including Fog, Light, and MIP-mapping
High performance 128-bit 2D/GUI/DirectDraw acceleration
Video Acceleration
Hardware YUV 4:2:2 and 4:2:0 color space conversion support
Multi-tap X and Y filtering
Support planar YUV12 (4:2:0) to/from packed (4:2:2) conversion for software MPEG acceleration
DVD sub-picture alpha blended compositing
Video acceleration for DirectShow, MPEG-2 and MPEG-1
AGP 4X Sideband Support
AGP 4X/2X/1X mode with full sideband/Execute mode support
Supports over 900MB/sec in AGP 4X mode
Graphics Controller NVIDIA RIVA TNT2
Memory 32MB SDRAM
RAMDAC 300MHz
Bus Type AGP (4x/2x/1x) w/
full sideband/Execute mode support
VGA Connector DB-15 analog monitor connector
VESA DDC2B, DPMS, VBE 2.0/3.0
TV Output S-Video
Max Resolution 1900 x 1440
Fill Rate (pixels/sec) 350M
Triangles/second 9M
Bandwidth 3GB/sec