- NVIDIA GeForce3: 200 MHz
- Memory: 64-MB DDR SDRAM, access time 3.8 ns,
- 460-MHz effective memory clock, Lightspeed Memory Architecture
- RAMDAC/pixel cycle 350 MHz
- BIOS Support of VESA BIOS 3.0
- Bus-System AGP 2x/4x, including fast writes and execute mode
- NfiniteFX engine for full programmability
- Lightspeed Memory Architecture for unmatched performance
- Surface engine for highorder surfaces and patches
- Programmable Vertex Shader
- Procedural deformations
- Programmable matrix palette skinning
- Keyframe animation interpolation
- Morphing
- Fog effects
- Radial
- Elevation
- Nonlinear
- Lens effects
- Fish eye
- Wide angle
- Fresnel effects
- Water refraction
- Programmable Pixel Shader
- Phongstyle lighting for perpixel accuracy
- Dot3 bump mapping
- Environmental bump mapping (EMBM)
- Procedural textures
- Perpixel reflections
- HRAA-high resolution antialiasing
- Featuring Quincunx AA mode
- Integrated hardware transform engine
- Integrated hardware lighting engine
- DirectX and S3TC texture compression
- Dual cube environment mapping capability
- Reflection maps
- Accurate, realtime environment reflections
- Hardware accelerated realtime shadows
- True, reflective bump mapping
- Zcorrect bump mapping
- Phongstyle lighting effects on bump maps with reflections
- High performance 2D rendering engine
- Optimized for 32, 24, 16, 15 and 8bpp modes
- Truecolor hardware cursor with alpha
- Multibuffering (double, triple or quad) for smooth animation and video playback
- High quality HDTV/DVD playback
- High definition video processor (HDVP) for fullscreen, fullframe video playback of HDTV and DVD content
- Independent hardware color controls for video overlay
- Hardware colorspace conversion (YUV 4:2:2 and 4:2:0)
- Motion compensation
- 5tap horizontal by 3tap vertical filtering
- 8:1 up/down scaling
- Perpixel color keying
- Multiple video windows supported for CSC and filtering
- DVD subpicture alphablended compositing
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