The GLADIAC GeForce2 GTS' 32MB of 333MHz DDR SGRAM provides plenty of memory bandwidth, about 5.3GBps worth to be almost exact. The 6ns Infineon memory is the same as what comes on all the other GeForce2 GTS cards we have, and 32MB of it leaves plenty of room for textures. Most of today's games can get by just fine with 16MB, and since the GeForce2 GTS uses texture compression, 32MB is usually more than enough. The only case where we see the GLADIAC GeForce2 GTS as not having enough 3D power is if you regularly run at 1600x1200. In that case, getting a 64MB card would be wise.
The 64MB GLADIAC GeForce2 GTS
For personal use though, we rarely run 32MB or 64MB GeForce2 GTS video cards at 1600x1200 in 3D. The newest games, such as Quake III Arena and Unreal Tournament, do not provide a high enough frame rate to satisfy us at 1600x1200 with either 32MB or 64MB. For those who demand 1600x1200 at high frame rates, a GeForce2 Ultra, with its faster core clock and DDR SGRAM, is the only thing we know of that will be available soon which will provide great performance at 1600x1200 in the newest games.
The GLADIAC GeForce2 GTS uses a bog stock NVIDIA reference heat sink and fan combo for cooling. If overclocking is your thing, this stock cooling solution will not help you much.
Of course, the most exciting part about the GLADIAC GeForce2 GTS, or any GeForce2 GTS for that matter, is its awesome fill rate and texel rate. With four pipelines capable of drawing one pixel per clock with two textures, the GLADIAC GeForce2 GTS can draw an awesome 800 m/pixels per second and 1600 m/texels per second. With multi-textured games like Quake III Arena, you will see excellent performance.