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  • For this SE GeForce 256 test run, we dusted off several different PC set ups and prepped them via ScanDisk and a Defrag for our benchmark suite. The test rigs included:

    • Processors: Intel Pentium III 600MHz, 550MHz, 500MHz & Celeron 300A @450MHz
    • Memory: 128MB of WinTec PC100 RAM
    • Motherboard: Abit BE6 2.0
    • Hard Drive: Quantum Fireball 8.4 Gig HD
    • Sound Card: Creative Sound Blaster Live! Value
    • CD/DVD: Creative DXr5
    • 3COM LAN Card
    • Windows 98 Second Edition with DirectX 6.1 & 7 installed
    • Monitor: Sony Trinitron 400PS

    We also tested the 3D Prophet on the AMD Athlon 650MHz power-horse, which included the following specifications:

    • AMD Athlon 650, 512KB L2 Cache (1/2 core speed)
    • AMD Production Mainboard Rev. B with 750 chipset
    • Western Digital Expert WD41800 18GB UDMA 66 HD
    • 128MB of EMS HSDRAM
    • CD/DVD: Creative DXr5
    • 3COM LAN Card
    • Windows 98 Second Edition with DirectX 6.1 & 7 installed

    We also used the following video cards with the following sets of drivers:

    • Guillemot 3D Prophet- For Direct 3D and DX6 benchmarks, we were instructed to use the NVIDIA 2.08 Detonator drivers. For all other OpenGL benchmarks we were given NVIDIA's 3.38 GeForce 256 drivers
    • Guillemot MAXI Gamer Xentor 32 with NVIDIA 2.08 Detonator Drivers
    • Guillemot MAXI Gamer Xentor 32 SE, with NVIDIA 2.08 Detonator Drivers and Falcon Northwest's own overclocking utility
    • 3dfx Voodoo3 3500 with full ICD for OpenGL benchmarks

    We chose a full suite of benchmarks in order to put the GeForce through it's paces. For our OpenGL tests we used Quake 2 version 3.20 and ran demo1.dm2 as well as Brett Jacob's Crusher.dm2 timedemo. For Quake III (version 1.08) we used the q3demo1 timedemo and chose to test the 'NORMAL' and 'HIGH QUALITY' settings. We also used our own 'SEHQ' setting, which is merely the 'HIGH QUALITY' setting cranked up to 1024x768. For our D3D tests, we ran the Expendable Timedemo and of course 3Dmark 99MAX was used for the synthetic tests. All tests were run until a consistent score was obtained and with V-Sync turned 'off'.





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