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Sharky Extreme :


Latest News


- The Razer Goliathus Offers a Premium Grade Soft Mat for Gamers
- VIA Launches the Lowest Power x86 Processor and World's Smallest Board
- OCZ Goes Mobile with a New Line of Do-It-Yourself Gaming Notebooks
- Arctic Cooling Offers 33% Lower GeForce 9800 Temperatures with the Accelero XTREME 9800
- Biostar Launches the TPower N750 (nForce 750a SLI) Motherboard
News Archives

Features

- SharkyExtreme.com: Interview with Microsoft's Dan Odell
- SharkyExtreme.com: Interview with ATI's Terry Makedon
- SharkyExtreme.com: Interview with Seagate's Joni Clark
- Half-Life 2 Review
- DOOM 3 Review

Buyer's Guides

- March Extreme Gaming PC Buyer's Guide
- January High-end Gaming PC Buyer's Guide
- November Value Gaming PC Buyer's Guide

HARDWARE

  • CPUs

    - AMD Phenom X3 8750 Review
    - Intel Core 2 Duo E8500 Review
    - AMD Phenom X4 9850 Black Edition Review

  • Motherboards

    - AMD 780G Chipset Review

  • Video Cards

    - Gigabyte Radeon HD 3870 512MB Review
    - ASUS EN8800GT TOP 512MB Review
    - Gigabyte GeForce 8800 GT 512MB Review
    - PNY XLR8 GeForce 8800 GTS 512MB Review





  • As we've mentioned before, the GeForce 2 is based on a .18-micron process. This move has allowed NVIDIA to ramp up the core frequency to 200MHz without generating the same finger-searing heat the first generation cards radiated. In addition, the card draws less power than it's predecessor, and has given us no problem at all on our older Athlon systems.

    Back when we reviewed the 32MB 3D Prophet II, we observed that the memory heatsinks looked impressive, but provided very little functionality. In fact, our sample didn't overclock nearly as well as some of the other GeForce2 cards in the lab. The 64MB card includes the same metallic blue 'sinks covering the memory modules, so you can be sure we'll be testing the overclocking capabilities of this 64MB speed-demon.

    Check out the results of our latest benchmarking barrage with NVIDIA's 6.18 drivers. All tests were run with v-sync off. For Quake III testing, texture compression was left at the default setting of "enabled." It should be noted that this setting decreases the visual quality of some lower quality textures, but in exchange, delivers a solid increase of framerates.





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