|
Card
|
3dMark2001 Results
|
|
VisionTek Geforce3
|
5382
|
|
Hercules GeForce2 MX
|
2392
|
|
Hercules Prophet 4500
|
2538
|
The Kyro II chipset proved only nominally better than the GeForce2MX in the demanding 3Dmark2001. One next-gen feature not supported by the Kyro is Hardware T&L. The Hercules card would not run the Nature test or the Pixel Shader tests in this benchmark.
|
Card
|
640x480
|
800x600
|
1024x768
|
1280x1024
|
1600x1200
|
|
VisionTek GeForce3
|
152.3
|
151.1
|
144.4
|
119.7
|
89.1
|
|
Hercules GeForce2 MX
|
151.1
|
128.6
|
87.7
|
54.9
|
38.1
|
|
Hercules Prophet 4500
|
141.6
|
135.6
|
106.5
|
66.7
|
45.9
|
|
Card
|
640x480
|
800x600
|
1024x768
|
1280x1024
|
1600x1200
|
|
VisionTek GeForce3
|
152.7
|
150.6
|
139.2
|
100.9
|
71.0
|
|
Hercules GeForce2 MX
|
132.8
|
92.7
|
59.7
|
35.9
|
22.4
|
|
Hercules Prophet 4500
|
140.6
|
122.0
|
86.5
|
52.6
|
35.7
|
The Kyro II chip pretty much spanks the Geforce2MX in Quake3 Arena in most 16-bit and 32-bit settings. The 64MB of on-board memory no doubt helps it pull away more noticeably at higher resolutions. In real world play, we had little problem running Q3A at 1600x1200 in single-player mode. Your own mileage may vary according to the number of bots or multi-play frags you have on screen at any given time.
Both Max Payne and Alice got choppy at the highest resolutions, but were fully playable with most video options turned on at 1024x768, and often higher.