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Sharky Extreme :


Latest News


- OCZ Upgrades their Core Solid-State Drive Line to V2
- CoolIT Unleashes the Dual Drive Bay VGA Cooler for the Radeon HD 4870 X2
- Mushkin Launches a New Line of HP3-10666 DDR3 Low-Latency Modules
- Palit Unleashes its Radeon HD 4870 X2 Graphics Card
- NZXT Unveils its Avatar High Performance Gaming Mouse
News Archives

Features

- SharkyExtreme.com: Interview with Microsoft's Dan Odell
- SharkyExtreme.com: Interview with ATI's Terry Makedon
- SharkyExtreme.com: Interview with Seagate's Joni Clark
- Half-Life 2 Review
- DOOM 3 Review

Buyer's Guides

- July High-end Gaming PC Buyer's Guide
- May Value Gaming PC Buyer's Guide
- March Extreme Gaming PC Buyer's Guide

HARDWARE

  • CPUs

    - AMD Phenom X4 9950 BE & 9350e Review

  • Motherboards

    - AMD 790GX Chipset Review
    - Gigabyte GA-MA790FX-DS5 Motherboard Review
    - AMD 780G Chipset Review

  • Video Cards

    - PNY XLR8 GeForce 9800 GX2 1GB Review





  • Card

    3dMark2001 Results

    VisionTek Geforce3

    5382

    Hercules GeForce2 MX

    2392

    Hercules Prophet 4500

    2538

    The Kyro II chipset proved only nominally better than the GeForce2MX in the demanding 3Dmark2001. One next-gen feature not supported by the Kyro is Hardware T&L. The Hercules card would not run the Nature test or the Pixel Shader tests in this benchmark.

    Card

    640x480

    800x600

    1024x768

    1280x1024

    1600x1200

    VisionTek GeForce3

    152.3

    151.1

    144.4

    119.7

    89.1

    Hercules GeForce2 MX

    151.1

    128.6

    87.7

    54.9

    38.1

    Hercules Prophet 4500

    141.6

    135.6

    106.5

    66.7

    45.9

    Card

    640x480

    800x600

    1024x768

    1280x1024

    1600x1200

    VisionTek GeForce3

    152.7

    150.6

    139.2

    100.9

    71.0

    Hercules GeForce2 MX

    132.8

    92.7

    59.7

    35.9

    22.4

    Hercules Prophet 4500

    140.6

    122.0

    86.5

    52.6

    35.7

    The Kyro II chip pretty much spanks the Geforce2MX in Quake3 Arena in most 16-bit and 32-bit settings. The 64MB of on-board memory no doubt helps it pull away more noticeably at higher resolutions. In real world play, we had little problem running Q3A at 1600x1200 in single-player mode. Your own mileage may vary according to the number of bots or multi-play frags you have on screen at any given time.

    Both Max Payne and Alice got choppy at the highest resolutions, but were fully playable with most video options turned on at 1024x768, and often higher.





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