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Sharky Extreme : July 4, 2008





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But as I said, the performance is still really something, even though it's now been surpassed in Direct3D titles the performance under the native GLIDE API and OpenGL (Quake 2 that is) is still unmatched - even the nVidia RIVA TNT ain't up to par with a SLI config (that's when you hook up two boards together for TWICE the fillrate - just incase you didn't know ). On the other side of the fence, visual quality isn't *the best* but hell, it's not far from it and it's certainly good enough not to disappoint anyone. With a single Magic 3D 2 in my system I was able to squeeze out a massive 80.4 fps at 640 x 480 in the game we all love - Quake2. At 800 x 600 the score is lower but still way beyond what you need - 55.1 fps.

(ran with VSYNC ON, Refresh 120hz for 640 x 480 and 85hz for 800 x 600 - no overclocking, no tweaks - ran on P2-400Mhz w/ 128Mb SDRAM).

If you're still clinging onto good ol Quake(1) here's a few scores from it as well:

640 x 480 - demo1 : 96.8 fps
640 x 480 - demo2 : 95.4 fps
800 x 600 - demo1 : 66.8 fps
800 x 600 - demo2 : 66.8 fps

(ran with VSYNC ON, Refresh 120hz for 640 x 480 and 85hz for 800 x 600 - no overclocking, no tweaks - ran on P2-400Mhz w/ 128Mb SDRAM).

As you can tell this is fast, I mean, we really can't spot the difference when we reach some 45-50 frames per second so.. To assure that the Magic 3D 2 was indeed as capable as every other Voodoo2 board on the market I've taken some time to run a few more benchmarks, here's the scores:

3D Winbench 98 : 1200
Final Reality: 4.05
Wizmark 3.0 : 56381.7
D3D Test: 60.18 / 1160.79 / 6.06

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